Game Mechanics and Settlement
Orbit Sum uses two pointers that draw values from zero to six uniformly. Results are summed and taken modulo seven. Players select an arc of one, two, or three positions starting at zero. Correct arcs pay gross multipliers of 6.72, 3.36, or 2.24 times the stake. Incorrect arcs return zero. The gross return includes the original stake. Settlement is automatic upon reveal or exit. Payouts are calculated in hundredths, with fractional carry retained separately from credited whole coins.
Wallet and Reload Rules
The initial balance is one thousand virtual coins. A whole stake is deducted once at the start and persists before animation. Manual refill is available only when idle and the balance falls below ten, setting the balance to one thousand rather than adding to it. Reloading the page discards any unfinished round without refund or resumption. The stake remains deducted during the reload. Controls are disabled while the round is active.
Scope and Identity Limitations
The demo requires no account and uses virtual coins with no cash value. It is intended for an eighteen-plus audience without enforced age gating. Storage includes the whole wallet, fractional hundredths, and a pending round flag in local storage. External buttons may navigate to unverified services. This guide describes the original demo only and does not certify external licenses, support channels, or official apps.
Frequently asked questions
Does reloading save my progress?
No. Reloading discards the unfinished round without refund or resumption. The stake remains deducted from your balance.
How is the payout calculated?
Payouts are computed in hundredths. The gross return includes the stake. Fractional carry is kept separately, and whole coins are credited by taking the floor.